Workshop on Reliable and Interactable World Models (RIWM)
Figure 1: COMBAT model architecture and key results on RWIMM benchmark
Model visualizations, qualitative results, and demonstrations
Watch COMBAT in action with real-time agent interactions
Gameplay Video 1
Agent behavior demonstration
Gameplay Video 2
Multi-view tracking example
Gameplay Video 3
Real-time segmentation
Gameplay Video 4
World model predictions
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tags pointing to your gameplay videos
COMBAT's unified architecture for behavioral agent training
Figure: COMBAT architecture overview
COMBAT integrates conditional world modeling with behavioral agent training, featuring:
If you find COMBAT useful in your research, please consider citing:
@inproceedings{
agarwal2025combat,
title={{COMBAT}: Conditional World Models for Behavioral Agent Training},
author={Anmol Agarwal and Pranay Meshram and Sumer Singh and Saurav Suman and Andrew Lapp and Shahbuland Matiana and Louis Castricato and Spencer Frazier},
booktitle={1st Workshop on Reliable and Interactive World Model in Computer Vision Non Archival},
year={2025},
url={https://openreview.net/forum?id=i7afmqzE4b}
}
Read the complete paper with detailed methodology, experiments, and analysis
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